V0.23 More improvements and not just the graphics


In addition to some more quality of life improvements, we've also added some gameplay elements in version 0.23.

In terms of graphical improvements, we've added culling to many objects to further help performance, and some objects have been replaced with lower poly versions. Our grass seems to be the largest culprit, but it's just so nice. We're looking at ways to make it more performant. 

Gameplay wise, we've added a couple things. First off, the AI is now less accurate at distance. The farther away from you the AI is when they shoot (Rifle) the less accurate they will be. They may still get some lucky dead-on shots, but they should show more variance in where they shoot. 

As for the player, if you are moving, your shots will be less accurate. Later this will also be changed to add some variance for when you are rapid firing. 

We've also added a hit indicator to show you which directions you're being shot from, and a sound effect to the enemy hatchet to give you sound indicator that someone is driving a hatchet into your backside.

Files

prototype-shooter-win.zip 1 GB
Version 27 Nov 10, 2018

Get Codename: TestingGrounds

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