V0.23 More improvements and not just the graphics
In addition to some more quality of life improvements, we've also added some gameplay elements in version 0.23.
In terms of graphical improvements, we've added culling to many objects to further help performance, and some objects have been replaced with lower poly versions. Our grass seems to be the largest culprit, but it's just so nice. We're looking at ways to make it more performant.
Gameplay wise, we've added a couple things. First off, the AI is now less accurate at distance. The farther away from you the AI is when they shoot (Rifle) the less accurate they will be. They may still get some lucky dead-on shots, but they should show more variance in where they shoot.
As for the player, if you are moving, your shots will be less accurate. Later this will also be changed to add some variance for when you are rapid firing.
We've also added a hit indicator to show you which directions you're being shot from, and a sound effect to the enemy hatchet to give you sound indicator that someone is driving a hatchet into your backside.
Files
Get Codename: TestingGrounds
Codename: TestingGrounds
More posts
- v0.28.1 Balance in all thingsDec 04, 2018
- V0.28 You're going to die, the question is whenNov 30, 2018
- V0.27 It might be hard to seeNov 26, 2018
- V0.26 Things will look a little differentNov 23, 2018
- v0.25 Make yourself betterNov 20, 2018
- v0.24 Mobility and youNov 16, 2018
- V0.22c Further improvementsNov 09, 2018
- V0.22b Some optimizationsNov 06, 2018
- V0.22 Quality of lifeNov 05, 2018
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