V0.05 - Stealth AI, now you see me


In our latest version, we're bringing you stealth AI. The AI now spawns with a chance to have stealth mode engaged. This makes them very hard to see, however if you do manage to spot them and hit them, they will flicker giving you a better target. They will return to their normal color on death.

Several stealth units shoot at the player

As well, AI now have random death animations to add a little variety.

Shield sound level and function has been fixed a little bit, this will be tweaked a little more going forward. There is now a sound that plays when the shield expires to give you the heads up that your protection is gone. 

Some bugs were found and fixed with tanks and turrets not resetting properly on death. If you play for many levels those should function properly now. 

A note on Aiming: Currently aiming is lined up with rapid fire. This means that if you fire quickly you should see your bullets fly towards the reticle. If you squeeze off a single shot it'll look a little low. As aiming is tied to the physical gun position, and most players would shoot in rapid fire mode, it was lined up like that. In the future, we'll look at having the reticle float based on the gun position.


Get Codename: TestingGrounds

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